Developing Without Breaks
I've coded myself into a corner on account of trying to bring too many new-to-me systems on-line all at the same time.
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I've coded myself into a corner on account of trying to bring too many new-to-me systems on-line all at the same time.
I had a panic attack about styled components versus plain CSS, but after writing about it, I'm not sure it was warranted.
Here's an example of using the web socket server to handle messages and store the results in Redis. Since I wrote this, modifications have been considered, but that's a post for another day.
All of my digital pledge items for The Secret World TTRPG have arrived, and it's good to have content from a company who cares about the IP...But now what do I do with all of this content?
A stealth survivalbox beta approaches! This "modern supernatural" sandbox could be a contender someday, but it cleaves too close to superior games in similar genres to not illicit disappointment at this stage.
Before we move to the next part of the WS + API Server series, I wanted to talk a bit about Redis and Redis-OM.
Now we're getting somewhere: dynamically handling messages from the client.
WS + API: Web Socket Handler