Opinion: Three Things Star Citizen Needs for 1.0
While I'd love a feature-complete Star Citizen for 1.0, I think there are a few systems that are necessary for a minimally viable product.
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While I'd love a feature-complete Star Citizen for 1.0, I think there are a few systems that are necessary for a minimally viable product.
This is just a test, really, of using Ulysses to publish blog posts. If you see this, it worked!
As usual, I have to walk back my hysteria; obtaining quality materials in Star Citizen for crafting isn't as bad as I thought it would be for a solo miner.
I'f fiddled around the HiBy R1 for a few days, but lack the knowledge and hardware to really put it through its paces. Still, portable audio players still exist in 2026, and seemingly for good reasons.
The Grab Bag returneth. Digital audio players, music tagging, my first Macbook, and the usual Star Citizen nonsense.
Although I can composite in Blender, Unreal Engine's use in movies and TV has me wondering if it might be a useful -- if excessive -- tool for me to learn.
Jumping into the PTU to test inventory, crafting, and material acquisition.
As a follow-up, I used store bought materials to try my hand at crafting, and here's what I found.